P2Pah: Are there specific lessons you learned from the beginning of World of Warcraft that you would like to improve upon WOTLK Gold ?Jeff Strain: Oh yeah... When we first started work in World of Warcraft, we took a seat and put everything in three buckets. We needed to considerwhat features that the players enjoyed that we're going to take a second look at and what are the things we'd like to improve and add new features to the game, and what were the things that weren't working well which we'll either have to completely overhaul or remove? Of these online progression systems, the offline system was the most...the feature that players were the most eager to let go of, since the best thing about World of Warcraft is, it's always on.The way it works is that we have a legal agreement with the players, and the contract reads: "If you die, it's your fault." It's not because the game throws something random at you. All the tools are available to as...
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